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Friday, April 4, 2014

HUD time!

Alright, so for class we all have to design a unique HUD based around our car and our level.

So the first thing I started researching was the old Mercedes wagon speedometer (Because my car is a 1995 Mercedes Wagon, of course), which I remember looking very 70s-esque with the tacky fake wood and everything.
Well.. I was right!
 It's not too cheesy. But one thing I noted was that the displays were all rounded. Which... We have yet to figure out in programming. So, I came up with a compromise.


In my first pass artwork, I made things similar to the default HUD our teacher created. Except I made the speedometer's shape less linear, and more rounded, with ticks similar to the ones shown in the image above.

Additionally, I looked up the HUDs from games like Crazy Taxi and Grand Theft Auto. I liked the way GTA crams their "general"(money, health, time, etc) bar in the corner so there's more room in the game to see. I'll be experimenting to see how I can get the most viewspace while making the "BOOST" appearance very obvious.
...And as a bit of a bonus, I thought it'd be funny to have faces representing the speed you're going (maybe instead of numbers?) I sketched something up quickly to represent it:
Don't think I'll be going through with it, due to how much space it takes up, but it's the thought that counts.


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