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Friday, February 28, 2014

Apex Destruction!


Building on a stunt in my level where the biome glass shatters.

Tuesday, February 25, 2014

Exploding Goat!

Poor guy just can't get a break.
(He has a helmet on, took it off temporarily for testing reasons)


I programmed the basics for him blowing up: When he hits the ground, a dust texture occurs, and after a while, he explodes. He has yet to get his radial damage working though. Still debating on whether or not I want this thing to cause damage.

Nothing personal....


Here's a short video of my progress.



Monday, February 24, 2014

Game Design: A Racing Level Intro I really Like

Bowser Castle #1 (Remake of the GBA version)


The most recent Mario Kart game, Mario Kart 7 (for the 3DS), has a plethora of good intros. So, I just chose one of my favorite levels as an example.

The different camera angles are broken up into three important views for the player: 
  • an overall, wideshot of the entire level
  • a close-up of an obstacle or mechanic the player will be facing frequently
  • and finally, a view of the start line
Most of the Mario Kart 7 fly-throughs that I watched maintain this basic formula. A good thing to keep in mind for when I compose my matinees.

Friday, February 21, 2014

Explosive Idea

Explosive garden goat ...gnomes?
In my concept art I drew some goats on the side of the hill. Since I designed my level as an alien residency/care center, I thought it'd be funny to have something designed around the animals that live there.