- Interchangeable Environment - Press a button and the environment around you changes. Could be super easy to incorporate this into a story. Top down, or third person would work best for this.
- Shapeshifting - Player character or another enemy changes shape when you confront it or press a button.
- Transform non-sentient items into sentient - Button you press/weapon that turns inanimate objects into minions that follow you. Most likely thinking of something like boulders or kitchen items.
- Edible Weapon - A weapon you can use to attack, but also can consume when you run low on health. Once you consume, it's gone, though.
- Enemies that change with environment - Change in lighting (i.e. spyro dark level enemies), change in water, change in lava, etc. etc.
- Puzzle that requires using clues in the environment to solve - Arrange tiles in a certain way based on things that appear in the environment
- Puzzle that requires searching for objects and then placing them - Ancient tomb or something that needs tablets to open with certain designs on them
- Sighting - Finding hidden objects/seeing them and receiving points. In a large environment with many buildings, tiny animals or sculptures
- + 10. - Spotlights/Climbable Assets - Tall assets to climb up with spotlights that, if you're caught in, you have to start over. Must make it to the top to win.
Friday, September 19, 2014
"TOY" or Mechanic Ideas - Game Design
Brainstorming time for potential mechanics!
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