There are a few particles I want/need to do in order to make my racing game more ~immersive~ and believable.
First of all, I'd like to do a stereotypical "lightning bug" sort of particle, to give my level more depth. Something like this:
Real world example
Second of all, I'd like to make a universal "dust" particle. One that I can use for my goat 'splosion, and another I can use for rocks falling and stalagmites in my level. (Here's the original game example I referenced for my goats)
Dusty rock example (not too good about the landing, though)
Going for an effect like the first rock hitting the cliffside in the beginning.
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