Friday, March 28, 2014
Particle Research and Progress
I recently finished (for the most part!) my firefly particles, so I'm currently working on my dust clouds and a new particle just for fun: butterflies. Butterflies /could/ work in the biome parts of my level. I don't entirely plan on using them because the draw might ruin my framerate, but I would like to create them to test my subuv animation skills.
I got the inspiration for these particles from Rayman 2: The Great Escape for the psone. In the forest levels, they have occasional particles that flap their wings in subuv animation, and it's really cute.
I got the inspiration for these particles from Rayman 2: The Great Escape for the psone. In the forest levels, they have occasional particles that flap their wings in subuv animation, and it's really cute.
(Pictured: The iOS version apparently?...)
Just for reference, I also looked up some firefly/dust tutorials and examples, to get a scope for what mine should look like:
Wednesday, March 19, 2014
Next Project: Particles
There are a few particles I want/need to do in order to make my racing game more ~immersive~ and believable.
First of all, I'd like to do a stereotypical "lightning bug" sort of particle, to give my level more depth. Something like this:
Real world example
Second of all, I'd like to make a universal "dust" particle. One that I can use for my goat 'splosion, and another I can use for rocks falling and stalagmites in my level. (Here's the original game example I referenced for my goats)
Dusty rock example (not too good about the landing, though)
Going for an effect like the first rock hitting the cliffside in the beginning.
Friday, March 7, 2014
DESTRUCTION!
So my stunt did not work /entirely/ the way I wanted to, but... Well. Just watch the video.
(Just for the record, the slowing down of the glass isn't because of the FPS, I did it for dramatic effect.)
(Just for the record, the slowing down of the glass isn't because of the FPS, I did it for dramatic effect.)
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