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Monday, October 14, 2013

PLAYTEST Part 2 !!

Alright, I went out and playtested "Demonhunter" at least 3 or 4 times and got some pretty good results.

First of all, some balancing issues:
Fire is used to purchase special units like Flyers and Generals.
I had a problem with my original scenario because one user could accumulate all the fire easily and then sweep the other person's team with special units.
So in order to balance this out, I had most scenarios start with a fire piece on the first rows, so each player could grab one at the start of the game.

Another thing I balanced was limiting the size of the army. Originally, you could buy as many pieces as you could afford, but that got crazy and too luck-based.

I also balanced the hero unit and made it so he could roll to retaliate against moves. The reason why I added this was because heroes started chasing each other across the board, and the game became tedious and unfair.

Another huge problem I had with my rules was general clarification of certain things. Also, a lack of visual guides, which would help guide the player.

Things to add:
-Visual Scorecard so each side can keep track, complete with hp bar.
-Visual guide to each class with simple bulletpoints
-Rewrite rules to just be simpler overall
-Difference between the demon general and hero
-General rules page as a guide for small things

Boop boop a doop.



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